In the past I've been something of a gamer, this page is somewhere for me to list various game related info.
Top 10 Games
Mario Kart 64 - Nintendo
While this belongs in my top ten, it is here for its multiplayer mode only. Released in 1997 for Nintendo 64, it is a game that I'm still playing with friends 15 years later, and has prompted (more than one) visit to flea markets to buy more copies of the game, console and controllers.
It's about the gameplay. Up to four players pick from eight characters and race around tracks, while picking up items/weapons to use. There are a few features that come together to make multiplayer work so well: 1) the number of tracks, items, and characters strike a good balance: it's enough to provide interesting variety, while not being too many for multiplayer - allowing beginners to learn the game quickly. 2) it's easy to pickup for beginners, but still challenging to get really, really good at it (I'm still working on my power slides). 3) the in game items are issued using an algorithm which picks better items for the players coming last, so that if you are coming last the game is still exciting - you could get a good weapon and win the game; and if you are coming first it's exciting for another reason - you are trying to get enough of a lead that any good weapons from the back don't take you out.
I'd like to know how this game was developed and tested; I picture weeks of constant multi-player sessions where all the bugs were ironed out, and details fine tuned.
Gran Turismo 4 - Polyphony Digital
Released in 2005 for the PlayStation 2, this car racing game is my #1 favourite. It is approachable for beginners and challenging for experts, and has endless things to try and do, keeping it fun to play. I'd hate to know how many hours I've actually played this game, but after all of that I've yet to finish it (never reaching 100% completion), and I still want to keep playing. I have a few spare copies as a backup - not just of the game disk - but of the PlayStation 2 console as well, so that I can keep playing it for years to come (and one day - actually complete the thing!)
Specific features that make it great include the wide variety of cars to drive, car upgrades that can be purchased and applied, and then settings which can be fine tuned for performance (eg, setting the gear ratios). It has a World map: which not only puts locations at the geographically expected place, but also helps convey the size of the game. Another great feature is the used car shops, which allow the player to find and race ordinary (and 2nd hand) cars that they themselves may have driven - helping the player relate to the game, and to see what a difference it is to drive the more powerful race cars. I especially like finding vintage cars - including the Mercedes-Benz Benz Patent Motor Wagen from 1886 - to see how they drive. (As an aside, I'd love a version of Gran Turismo 4 that was vintage cars only: from 1886 - 1930.) It is also fun to buy old cars and then upgrade them to win vs modern race cars.
Surprisingly, Gran Turismo 5 for PlayStation 3 has dropped some of the features that I thought made 4 so great: the World map is gone, as are the 2nd hand car shops. I can't buy an old 2nd hand car - one that I'm familiar with and relate to - so that I can get a real feel for the game. I really hope Gran Turismo 6 goes back to the Gran Turismo 4 model and improves that.
Star Wars: Tie Fighter - LucasArts
Elite 3 - "Frontier: First Encounters" (FFE), Frontier Developments shareware
Elite 3 was a starship simulator with incredible freedom, released in 1995 for PC. The graphics quality was stunning, with seamless vision from high orbit down to a planet's surface. The aim was whatever you liked: trade, millitary combat, piracy, exploration. Unlike so many games with obviously fixed story lines, Elite 3 was freedom. The game itself is likely to have had the most unlimited gameplay in any game (even more than the massive angband varieties), with the entire milky way to explore - consisting of millions of star systems and individual planetary systems. It even included several newspapers chains that could be read in game, to learn about wars, civilisations, and other events that you could participate in, if you liked. It had compelling background music (MIDI-based) that changed based on the game context, with some classical scores and new works by a group called the "Quality Quartet", some or all of which appear to have been comissioned for the game.
What prevented this game from greater success was its premature release - the first release was riddled with bugs (eg, autopilot would sometimes try to fly the spacecraft through planets), and by the time these could be fixed the damage had been done by poor reviews. The sometimes awkward gameplay during combat (which may have been improved if it wasn't premature), probably didn't help either. Since Elite 3 was released, I've been waiting for Elite 4. I'm still waiting. (In moments of impatience I've visited the Frontier jobs page and wondered if I should apply for a job in the UK to help them make the thing.) In the meantime, various fans have reworked Elite 3 to work on a variety of newer systems, including Linux.
I haven't seen a similar game anywhere near as good as Elite 3 since its release. I was impressed by "Galaxy on Fire 2", the mobile game by FISHLABS, which is certainly influenced heavily by the Elite series. However, I finished Galaxy on Fire 2 in less than a month of casual playing. I've played Elite 3 for years and there is no end in sight (I've yet to even begin the Thargoid Missions).
David Braben was questioned at the 2011 GDC if Elite 4 was still going to be made, and said: "yes, it would be a tragedy for it not to be.".
IL-2 Sturmovik: 1946 - Ubisoft
Doom - id Software
In 1994 I (and many others) wrote Doom "mods". These were able to add new levels and replace wall images and character sprites. My most popular was a Dr Who mod called "WhoDoom", which made it to the Internet (but has since vanished; screenshots 1, 2). I later heard that it was included and sold on a CDROM of Doom mods, along with many more.
I still play Doom occasionally. I buy it for every new gaming system I get, if its available. (I most recently got the phone version).
Wolfenstein 3d - id Software
Zangband - Freeware
Fallout - Interplay Entertainment
Spellbound - MAD (Mastertronic's Added Dimension)
Other Favourites
Apart from the top 10 already listed, include:
Atari 2600: Bezerk, Defender, Flash Gordon, HERO, Joust, Pitfall, Seaquest, Yar's Revenge.
Apple IIe: Lode Runner.>
Commodore 64: 1942, Barbarian, Commando, Cybernoid, First Samurai, Gauntlet, Ghosts 'n Goblins, Green Beret, Henry's House, Kung-fu Master, Kaiser, Pirates, R-Type, Rambo 3, Revenge of the Mutant Camels, Silent Service, Stealth Fighter, Stunt Car Racer, Supremacy, The Last Ninja (all), Turrican.
Atari XT: Rescue on Fractalis, Crossbow, Flight Simulator II.
Nintendo Entertainment System: Super Mario Brothers, Legend of Zelda.
PlayStation: Gran Turismo II.
PlayStation 2: too many; I'll try to make a list when I have a chance.
PC: Commander Keen, Counter Strike, Cricket 2000, Day of Defeat, Diablo series, Eye of Beholder 3, Lemmings, Microsoft Flight Simulator, Scorched Earth, Sim City series, Warcraft series.
Systems
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